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Tribù
telematiche (Telematic
Tribe)
di
Paolo Dell'Aquila
Guaraldi, Rimini, 1999
"Virtual
communities" or "on-line communities" indicate networks of people
who gather together electronically in newsgroups or mailing lists
to discuss specific topics which range from academic research to
hobbies. In these cases, there are no geographic boundaries and
participants can be located anywhere in the world.
In our book we analyse
if these networks of computer-mediated communications can product
symbolic meanings and a common "ethos" which binds a group. We study
particularly some associations, created in the Internet, that have
also physical spaces of discussion (because they are part of a civic
network, or similar) starting with some case-studies.
We want to discuss,
if community on line can create a "feeling" of belonging, or attachment,
by sharing something in common. Communications in newsgroups and
mailing lists can build an ethics of the micro-groups, which creates
"ambiances" (Simmel, Maffesoli), atmospheres, life-styles that distinguish
a local network.
It's interesting to
analyse how "protocommunities"(Willis) can create a common body
, or better an "habitus" of values and attitudes and a system of
shared values and of social organization. We also aim at discussing,
if community networks can increase participation in the democratic
process. In this hypothesis, the general pattern towards an "ecology
of consumption" can product form of computer-mediated communications
which build again form of civic ethics. Virtual communities provide
to their members new public spaces, similar to those of the old
"civil society" (Rheingold). In these groups citizens can use technology
to put pressure on policy making.
They can lobby directly
by contacting decision makers and/or mobilize and educate their
members and potential members in favour or against the policies.
Volunteers can also "meet" and work from home, writing documents
and sending appeals to public and private administration and management.
This can be interpreted
as the birth of new brainframes (de Kerchkove), by which we can
select the complexity of the world-wide information. Despite the
"virtual identities" of cyberpunk culture (that were always changing,
as simulacra), we are entering, perhaps, an era in which a man can
manage better the complexity of globalized economy and balance better
the relationship between human and natural ecosystem.
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